#HERO LAB ONLINE GAMESYSTEMS MOVIE#
That ought to sound pretty similar to the movie outline. tavern patrons, beggars on the street, etc.). The PCs are the protagonists, the villains are the antagonists, and there is a huge supporting cast of NPCs, ranging from pivotal characters to disposable extras (e.g. In an RPG, the GM prepares the overall script for the entire adventure, mapping out each individually planned scene (frequently called an encounter). RPGs are very much like improv theater in this respect. In classic theater, each show is a unique performance with no do-overs. In the movies, scenes often have numerous takes that are edited into the final product. Once the director yells "Cut", the scene is complete. Other times, the stars improvise, and it goes wildly different than expected. Sometimes a scene goes exactly as the script says. When the director yells "Action", everything plays out on the stage (or set). And once the director and cast get their hands on the script, there are tweaks and adjustments, with each principal contributor making notes. Within the script, there are stage directions of varying types. Each of those scenes starts with a script.
![hero lab online gamesystems hero lab online gamesystems](https://i.ytimg.com/vi/8GMppnwVm-Y/maxresdefault.jpg)
Within the cast, there are the major characters (protagonists and antagonists), the supporting cast (helpers for the heroes and lieutenants for the villains), and let's not forget the extras (mooks for the villains, background folks for the heroes, etc.).Ī movie is constructed of scenes. In a movie, actors comprise the cast of characters telling the story.
![hero lab online gamesystems hero lab online gamesystems](https://www.wolflair.com/wp-content/uploads/2019/11/SRSS2.jpg)
The parallels might not be immediately apparent at first glance, but once users see the similarities, the theater analogy becomes natural. Even better, core aspects of movie production closely parallel RPG campaigns, allowing us to adopt those basic concepts and terminology into the way we present campaigns. Virtually every gamer is at least tacitly familiar with the movie industry, the theater metaphor fits tabletop RPGs perfectly. So, we sought a conceptual model that is both well-suited to RPGs and understood by everyone who plays them. The diversity of those games and the differences between their use of various terms makes it impossible to standardize on a single set of “traditional” RPG terminology. Hero Lab supports a wide array of game systems that continues to grow.